Major World Religions

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Major World Religions

Post by The Architect on Sun Mar 01, 2015 10:38 pm

These are the Major religions of the world. Following one of these will earn you an extra imperial diplomacy point.



Religions



Buato- mostly promoted by the Oganan Kingdom

Type: henotheism (patriarchal)
Direction: outwards
Focus: leader worship

Deity: The Goddess of Youth and Fire
Titles: The Eternal Child, The Feared One, The Praised One, The Way, The Blazing One

Divine Interaction: everyday occurence

Involves: a prominent devil-figure
Afterlife: resembles life, but different and can be reached by the living, with effort
Supernatural: Demon fearing

Worship: solemn individual meditation at home
Holidays: often
Holidays Celebrate: martyrs, great priests, historical events, past battles, the harvest
Major Holiday(s): are very solemn times

Clergy: both genders
Function: leaders in ritual, ceremonial leaders, direct connection to divine
Lifestyle: below average
Family: extremely large
Chosen: appointed by traditionalists, shamans
Distinguished By: a symbolic weapon Cultural Aspects

Symbol: involves letters and the sun
Holy Color: gold

Passed Down: via many holy books
Creation Myth Type: dismemberment
Mortals' Origin: air
Major Myth/Symbol(s): the sacrifice

Deadly Sins: indifference, thoughtlessness, apathy and envy
High Virtues: humility, temperance, pride and loyalty.

Associated Artform: tile murals

Coming of Age: 17 years old
Coming of Age Rite: involves a large party

Marriage: is done to gain status
Marriage Rites: are often quite rowdy

Death Rites: are performed only for nobles

Major Taboo: Speaking ill of nobles

Prevalence: believed by many
Outsiders: are converted or killed

Church of Crehasha- mostly promoted and practiced by the Seqierian Union
Type: monotheism (very patriarchal)
Direction: inwards
Focus: repentance

Deity: The God of Justice
Titles: The Law-Giver, The Dread Lord
Plays Dice? no

Divine Interaction: only in certain places (temples, holy sites, etc)

Involves: many prophets
Afterlife: has a special place for heroes and can be reached by the living, with effort
Supernatural: greatly feared

Worship: solemn group prayer in public temples
Holidays: few
Holidays Celebrate: martyrs, historical events, past battles
Major Holiday(s): often include exchanges of gifts

Clergy: males only
Function: connection to spirits/deceased, maintain temples/shrines
Lifestyle: below average
Family: somewhat large
Chosen: hereditary (somehow related to other clergy)
Distinguished By: bound to a certain location Cultural Aspects

Symbol: a book and a representation of a sacrificial animal
Holy Color: Pale blue

Passed Down: via a strong oral tradition
Creation Myth Type: world-parent
Mortals' Origin: divine flesh
Major Myth/Symbol(s): the quest, the well/spring

Deadly Sins: irresponsibility, faithlessness and wrath
High Virtues: wisdom, kindness and thoughtfulness

Associated Artform: songs

Coming of Age: 16 years old (males only)
Coming of Age Rite: inolves cleansing

Marriage: is usually caused by pregnancy
Marriage Rites: involve celebrations that last for days

Death Rites: are performed by the clergy

Major Taboo: none

Prevalence: believed by many
Outsiders: are tolerated


Gygoko-mostly practiced by the Tokyunian empire
Type: Action centred (hero worship)
Direction: outwards
Focus: heroic and faithful deeds

Ruling Deities: The ghosts of heroes
Important Deities: N/A

Divine Interaction: only on specific days (holidays, etc)

Involves: holidays that start the night before
Afterlife: has a special place for heroes that can be communed with through meditation
Supernatural: benevolent nature spirits, monsters, mischievious spirits

Worship: joyous individual public sacrifices
Holidays: very many
Holidays Celebrate: historical events, major deities, past revalations, heroes, the solstices, great priests, saints
Major Holiday(s): are very solemn times

Clergy: both genders
Function: arbiters of holiness, community leaders, direct connection to divine, ceremonial leaders
Lifestyle: monastic
Family: normal size
Chosen: via divine revelation
Distinguished By: dyed/shaven hair Cultural Aspects

Symbol: a stylised white wheel  
Holy Color: Navy Blue but often featuring the stylised white symbol of the Empire of Steel

Passed Down: via one holy book with much commentary
Creation Myth Type: world-parent
Mortals' Origin: dust
Major Myth/Symbol(s): the rainbow

Deadly Sins: Cowardness, treason, disobedience
High Virtues: Heroism and loyalty

Associated Artform: tile murals

Coming of Age: 15 years old
Coming of Age Rite: takes place in a public ceremony

Marriage: is initiated by the male
Marriage Rites: involve celebrations that last for days

Death Rites: deceased's property becomes consecrated gardens

Major Taboo: eye contact

Prevalence: believed by most
Outsiders: are considered misguided
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